XR Developer News - August 2024
It's summer and things are a bit quiet, which is nice considering what seems to be in store for us in XR in the next three months. Obviously Meta Connect at the end of September is the peak of XR season, but Snap, Google & Samsung and HTC are all reportedly poised to launch new things as well. It's a good time to be in XR!
Below you'll find a collection of interesting XR developer news that popped up in August. As always Meta is very active, but it's definitely not alone. Read on and let me know if I missed anything!
Oh, and if you find value in this newsletter and it helps you out as an XR professional or enthusiast, consider becoming a paid subscriber at $10 per year. It helps me cover the cost of hosting the newsletter (with ghost.org and plausible.io) and you'll have my sincere gratitude!
Meta
- One thing you can always count on with Meta is each month there will be a Quest/Horizon OS update. And of course, this month was no exception, with v68 (release notes, SDKs). As far as the headline features are concerned it was a minor update for developers, with some performance improvements to OpenXR apps.
- The first rumblings of what v69 may contain are also appearing, while people are exploring what lesser known improvements there were in v67 and v68, like in occlusion and in tracking of controllers and hands on Quest 2.
- Separate from the regular cadence of OS (and related platform SDK) updates, Meta often has some other new things to play with throughout the month. This time those included new acoustic ray tracing capabilities for audio, an updated overview of how developing on Mac is supported (still no way run directly from Unity in Play mode without build and deploy unfortunately, as far as I'm aware, which is the biggest hurdle) and improvements to the Horizon Store.
- Although Meta is preventing developers from access to the raw camera feed on Quest, some developers are finding (admittedly unpractical or likely soon to be patched) workarounds.
- Meta Spark Studio v187 was released.
- Meta CTO Andrew Bozworth published an interesting interview with Chief Scientist Michael Abrash as part of his Boz To The Future podcast, looking back at the first 10 years of Oculus / Quest and ahead at what's to come. Worth a listen!
- If you're considering applying to Meta's Lifestyle App Accelerator (deadline October 15), have a look at these webinars in which the core people at Meta that are running it share some additional context.
- Dilmer Valecillos published some good videos about Meta's Mixed Reality Utility Kit, how to begin with Meta Quest development and the Immersive Debugger.
XR Hardware
As mentioned in the intro, the fall should be very interesting when it comes to XR hardware, with several new devices expected.
- First out of the gate was Pico with Pico 4 Ultra, a bit of an upgrade over Meta Quest 3 at a slightly higher price ($600).
- There are however several important caveats to note there: it's only launching in China with no plans announced for the rest of the world and Pico slashed its investments in XR significantly in recent months so it remains to be seen how committed they really are. This might just be a Pico 4 refresh which was already so far along when the strategy shift happened that it made more sense to just ship it, even with a very much reduced consumer strategy.
- It also announced first party support for Gaussian Splatting, which I'm curious to see whether Meta does the same at Meta Connect.
- An interesting addition were a set of leg trackers that can be coupled with the Pico 4 Ultra and some of its predecessors. I'm curious whether any other headset makers follow Pico's example in that area, as leg tracking has been pretty problematic without extra sensors like this.
- Magic Leap release v1.9.0 of its OS, which contains some improvements to OpenXR, some developer tools and other minor updates.
XR Software
- Snap released v5.0.17 and v5.0.19 of Lens Studio and highlighted the new AR features around clothing which is rolled out as part of those updates.
- 8th Wall released v8.1.24 (changelog) of Niantic Studio (currently in open beta), release 27 of its 8th Wall core library and announced the Create & Play Developer Challenge (deadline September 30th, prize pool $10k) which ask users to build with Niantic Studio. You can now also create private VPS wayspots.
- Niantic released v3.7 of the Lightship ARDK, with some small bug fixes.
- Unity apparently overhauled it's forum structure, so it looks like I missed a few interesting XR posts from them in July about releases in the areas of OpenXR, AR Foundation 6.0, PolySpatial 2.0 pre-release and the latest version of that (pre.11).
- Godot 4.3 was released, with several XR related improvements, some of which specifically targeted at OpenXR and Meta Quest. Looks like the results of Meta's recently announced support for Godot are starting to show.
- PlayCanvas is releasing v2.0 of its Engine, which is mainly about cleaning up deprecated aspects of v1.0 to prepare for future development.
- ARCore 1.45.0 was released, which adds control over the device's flash light for better AR functionality in dark environments and adds support for AR Foundation 5.
- TikTok Effect House v4.4.0 and v4.4.1 were released.
- three.js v167 was released.
Other XR tidbits
- A few interesting webinar and podcast episode recommendations this month:
- Voices of VR episode #1405 in which Kent Bye interviews Thomas van Bouwel about Cubism and Laser Dance.
- The Being Virtual Show in which Bob Cooney interviews AJ Shewki (CEO of LIV) about how not to get sherlocked by Meta.
- In preparation for XR Hack (organized by XR Bootcamp) the team held a series of sessions preparing participants for the event. They covered a range of topics, most at an introductory level, but there are some interesting talks in the list. Worth checking out, especially if you're interested in Logitech's MX Ink stylus.
- Other good resources readers shared with me this month, that are worth checking out:
- A massive list of online mixed reality development resources, curated by Saurabh Chalke.
- A massive list of mixed reality experiences, curated by Gabriele Romagnoli.
- China-based newsletter XR World Weekly, which often has good tips for github projects, sample code, tutorials, etc in XR development, frequently for Apple Vision Pro.
Upcoming XR events
- August 26-28, 2024 - AWE Asia in Singapore.
- September 6-8, 2024 - XR Hack hackathons in Istanbul and Stockholm.
- September 13-15, 2024 - Vision Hack, a global online visionOS hackathon.
- September 17-19, 2024 - Snap Partner Summit and Lens Fest.
- September 18-19, 2024 - Around Festival by Gravity Sketch.
- September 18-20, 2024 - Unity's Unite 2024 in Barcelona (with a session about XR).
- September 25-26, 2024 - Meta Connect.
- September 30th, 2024 - Niantic 8th Wall Create and Play Developer Challenge submission deadline ($10 prize pool).
- September 30th - October 3rd, 2024 - Epic's Unreal Fest 2024 in Seattle.
- October 15th, 2024 - Meta Quest Lifestyle App Accelerator submission deadline.
- October 23rd, 2024 - Next edition of the XR Creators Connect meetup in The Netherlands which I co-organize. Details to be announced soon.
- October 29-30, 2024 - AWE EU in Vienna, Austria.
- December 4-6, 2024 - Immersive Tech Week in Rotterdam, The Netherlands, the big yearly XR conference in the NL.
A bit about this newsletter
Each month I try to round up all the interesting developments in the XR developer landscape. New hardware and software releases, events, interesting tooling, etc. Feel free to reach out to me on LinkedIn, for instance if I missed anything which definitely should be in this monthly round up next time.
I've modified the subscription model a bit, switching to a $10 per year option for readers that would like support this newsletter financially (there are some hosting costs involved, so contributions are welcome!). If you're finding that you are a regular reader and get some real value from it as a professional, consider supporting!
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